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+
+<!DOCTYPE html>
+
+<html lang="en">
+ <head>
+ <meta charset="utf-8">
+ <title>Fl_Button Binding Map</title>
+ <link href="map.css" rel="stylesheet">
+ </head>
+
+ <body>
+
+
+<h2>Fl_Button Binding Map</h2>
+
+
+<table class="package">
+ <tr><th colspan="2">Package name</th></tr>
+
+ <tr>
+ <td>Fl_Button</td>
+ <td>FLTK.Widgets.Buttons</td>
+ </tr>
+</table>
+
+
+
+<table class="type">
+ <tr><th colspan="2">Types</th></tr>
+
+ <tr>
+ <td>Fl_Button</td>
+ <td>Button</td>
+ </tr>
+
+ <tr>
+ <td>&nbsp;</td>
+ <td>Button_Reference</td>
+ </tr>
+
+ <tr>
+ <td>&nbsp;</td>
+ <td>State</td>
+ </tr>
+
+</table>
+
+
+
+<table class="function">
+ <tr><th colspan="2">Functions and Procedures</th></tr>
+
+ <tr>
+<td><pre>
+Fl_Button(int X, int Y, int W, int H, const char *L=0);
+</pre></td>
+<td><pre>
+function Create
+ (X, Y, W, H : in Integer;
+ Text : in String)
+ return Button;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int clear();
+</pre></td>
+<td>See int value();</td>
+ </tr>
+
+ <tr>
+<td><pre>
+Fl_Boxtype down_box() const;
+</pre></td>
+<td><pre>
+function Get_Down_Box
+ (This : in Button)
+ return Box_Kind;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void down_box(Fl_Boxtype b);
+</pre></td>
+<td><pre>
+procedure Set_Down_Box
+ (This : in out Button;
+ To : in Box_Kind);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+Fl_Color down_color() const;
+</pre></td>
+<td>&nbsp;</td>
+ </tr>
+
+ <tr>
+<td><pre>
+void down_color(unsigned c);
+</pre></td>
+<td>&nbsp;</td>
+ </tr>
+
+ <tr>
+<td><pre>
+virtual void draw();
+</pre></td>
+<td><pre>
+procedure Draw
+ (This : in out Button);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+virtual int handle(int);
+</pre></td>
+<td><pre>
+function Handle
+ (This : in out Button;
+ Event : in Event_Kind)
+ return Event_Outcome;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int set();
+</pre></td>
+<td>See int value();</td>
+ </tr>
+
+ <tr>
+<td><pre>
+void setonly();
+</pre></td>
+<td><pre>
+procedure Set_Only
+ (This : in out Button);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+int shortcut() const;
+</pre></td>
+<td><pre>
+function Get_Shortcut
+ (This : in Button)
+ return Shortcut_Key;
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void shortcut(int s);
+</pre></td>
+<td><pre>
+procedure Set_Shortcut
+ (This : in out Button;
+ Key : in Shortcut_Key);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+void shortcut(const char *s);
+</pre></td>
+<td>See void shortcut(int s);</td>
+ </tr>
+
+ <tr>
+<td><pre>
+int value(int v);
+</pre></td>
+<td><pre>
+procedure Set_State
+ (This : in out Button;
+ St : in State);
+</pre></td>
+ </tr>
+
+ <tr>
+<td><pre>
+char value() const;
+</pre></td>
+<td><pre>
+function Get_State
+ (This : in Button)
+ return State;
+</pre></td>
+ </tr>
+
+</table>
+
+
+ </body>
+</html>
+