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-rw-r--r--src/c_fl_gl_window.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/c_fl_gl_window.cpp b/src/c_fl_gl_window.cpp
new file mode 100644
index 0000000..9b1766d
--- /dev/null
+++ b/src/c_fl_gl_window.cpp
@@ -0,0 +1,182 @@
+
+
+#include <FL/Fl_Gl_Window.H>
+#include "c_fl_gl_window.h"
+#include "c_fl_type.h"
+
+
+
+
+class My_Gl_Window : public Fl_Gl_Window {
+ public:
+ using Fl_Gl_Window::Fl_Gl_Window;
+ friend void gl_window_set_draw_hook(GLWINDOW n, void * d);
+ friend void fl_gl_window_draw(GLWINDOW n);
+ friend void gl_window_set_handle_hook(GLWINDOW n, void * h);
+ friend int fl_gl_window_handle(GLWINDOW n, int e);
+ protected:
+ void draw();
+ void real_draw();
+ int handle(int e);
+ int real_handle(int e);
+ d_hook_p draw_hook;
+ h_hook_p handle_hook;
+};
+
+void My_Gl_Window::draw() {
+ (*draw_hook)(this->user_data());
+}
+
+void My_Gl_Window::real_draw() {
+ Fl_Gl_Window::draw();
+}
+
+int My_Gl_Window::handle(int e) {
+ return (*handle_hook)(this->user_data(), e);
+}
+
+int My_Gl_Window::real_handle(int e) {
+ return Fl_Gl_Window::handle(e);
+}
+
+void gl_window_set_draw_hook(GLWINDOW n, void * d) {
+ reinterpret_cast<My_Gl_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d);
+}
+
+void fl_gl_window_draw(GLWINDOW n) {
+ reinterpret_cast<My_Gl_Window*>(n)->real_draw();
+}
+
+void gl_window_set_handle_hook(GLWINDOW n, void * h) {
+ reinterpret_cast<My_Gl_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h);
+}
+
+int fl_gl_window_handle(GLWINDOW n, int e) {
+ return reinterpret_cast<My_Gl_Window*>(n)->real_handle(e);
+}
+
+
+
+
+GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) {
+ My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label);
+ return gw;
+}
+
+GLWINDOW new_fl_gl_window2(int w, int h, char* label) {
+ My_Gl_Window *gw = new My_Gl_Window(w, h, label);
+ return gw;
+}
+
+void free_fl_gl_window(GLWINDOW w) {
+ delete reinterpret_cast<My_Gl_Window*>(w);
+}
+
+
+
+
+void fl_gl_window_show(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->show();
+}
+
+void fl_gl_window_hide(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->hide();
+}
+
+void fl_gl_window_hide_overlay(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->hide_overlay();
+}
+
+void fl_gl_window_flush(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->flush();
+}
+
+
+
+
+int fl_gl_window_pixel_h(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_h();
+}
+
+int fl_gl_window_pixel_w(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_w();
+}
+
+float fl_gl_window_pixels_per_unit(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->pixels_per_unit();
+}
+
+
+
+
+unsigned int fl_gl_window_get_mode(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->mode();
+}
+
+void fl_gl_window_set_mode(GLWINDOW w, unsigned int a) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->mode(a);
+}
+
+int fl_gl_window_static_can_do(unsigned int m) {
+ return Fl_Gl_Window::can_do(m);
+}
+
+int fl_gl_window_can_do(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->can_do();
+}
+
+int fl_gl_window_can_do_overlay(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->can_do_overlay();
+}
+
+
+
+
+void * fl_gl_window_get_context(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->context();
+}
+
+void fl_gl_window_set_context(GLWINDOW w, void * con, int des) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->context(con, des);
+}
+
+char fl_gl_window_context_valid(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->context_valid();
+}
+
+void fl_gl_window_set_context_valid(GLWINDOW w, char v) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(v);
+}
+
+char fl_gl_window_valid(GLWINDOW w) {
+ return reinterpret_cast<Fl_Gl_Window*>(w)->valid();
+}
+
+void fl_gl_window_set_valid(GLWINDOW w, char v) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->valid(v);
+}
+
+void fl_gl_window_make_current(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->make_current();
+}
+
+void fl_gl_window_make_overlay_current(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->make_overlay_current();
+}
+
+
+
+
+void fl_gl_window_ortho(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->ortho();
+}
+
+void fl_gl_window_redraw_overlay(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->redraw_overlay();
+}
+
+void fl_gl_window_swap_buffers(GLWINDOW w) {
+ reinterpret_cast<Fl_Gl_Window*>(w)->swap_buffers();
+}
+
+