diff options
Diffstat (limited to 'src/c_fl_gl_window.cpp')
-rw-r--r-- | src/c_fl_gl_window.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/src/c_fl_gl_window.cpp b/src/c_fl_gl_window.cpp new file mode 100644 index 0000000..9b1766d --- /dev/null +++ b/src/c_fl_gl_window.cpp @@ -0,0 +1,182 @@ + + +#include <FL/Fl_Gl_Window.H> +#include "c_fl_gl_window.h" +#include "c_fl_type.h" + + + + +class My_Gl_Window : public Fl_Gl_Window { + public: + using Fl_Gl_Window::Fl_Gl_Window; + friend void gl_window_set_draw_hook(GLWINDOW n, void * d); + friend void fl_gl_window_draw(GLWINDOW n); + friend void gl_window_set_handle_hook(GLWINDOW n, void * h); + friend int fl_gl_window_handle(GLWINDOW n, int e); + protected: + void draw(); + void real_draw(); + int handle(int e); + int real_handle(int e); + d_hook_p draw_hook; + h_hook_p handle_hook; +}; + +void My_Gl_Window::draw() { + (*draw_hook)(this->user_data()); +} + +void My_Gl_Window::real_draw() { + Fl_Gl_Window::draw(); +} + +int My_Gl_Window::handle(int e) { + return (*handle_hook)(this->user_data(), e); +} + +int My_Gl_Window::real_handle(int e) { + return Fl_Gl_Window::handle(e); +} + +void gl_window_set_draw_hook(GLWINDOW n, void * d) { + reinterpret_cast<My_Gl_Window*>(n)->draw_hook = reinterpret_cast<d_hook_p>(d); +} + +void fl_gl_window_draw(GLWINDOW n) { + reinterpret_cast<My_Gl_Window*>(n)->real_draw(); +} + +void gl_window_set_handle_hook(GLWINDOW n, void * h) { + reinterpret_cast<My_Gl_Window*>(n)->handle_hook = reinterpret_cast<h_hook_p>(h); +} + +int fl_gl_window_handle(GLWINDOW n, int e) { + return reinterpret_cast<My_Gl_Window*>(n)->real_handle(e); +} + + + + +GLWINDOW new_fl_gl_window(int x, int y, int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(x, y, w, h, label); + return gw; +} + +GLWINDOW new_fl_gl_window2(int w, int h, char* label) { + My_Gl_Window *gw = new My_Gl_Window(w, h, label); + return gw; +} + +void free_fl_gl_window(GLWINDOW w) { + delete reinterpret_cast<My_Gl_Window*>(w); +} + + + + +void fl_gl_window_show(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->show(); +} + +void fl_gl_window_hide(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->hide(); +} + +void fl_gl_window_hide_overlay(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->hide_overlay(); +} + +void fl_gl_window_flush(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->flush(); +} + + + + +int fl_gl_window_pixel_h(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_h(); +} + +int fl_gl_window_pixel_w(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->pixel_w(); +} + +float fl_gl_window_pixels_per_unit(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->pixels_per_unit(); +} + + + + +unsigned int fl_gl_window_get_mode(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->mode(); +} + +void fl_gl_window_set_mode(GLWINDOW w, unsigned int a) { + reinterpret_cast<Fl_Gl_Window*>(w)->mode(a); +} + +int fl_gl_window_static_can_do(unsigned int m) { + return Fl_Gl_Window::can_do(m); +} + +int fl_gl_window_can_do(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->can_do(); +} + +int fl_gl_window_can_do_overlay(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->can_do_overlay(); +} + + + + +void * fl_gl_window_get_context(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->context(); +} + +void fl_gl_window_set_context(GLWINDOW w, void * con, int des) { + reinterpret_cast<Fl_Gl_Window*>(w)->context(con, des); +} + +char fl_gl_window_context_valid(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(); +} + +void fl_gl_window_set_context_valid(GLWINDOW w, char v) { + reinterpret_cast<Fl_Gl_Window*>(w)->context_valid(v); +} + +char fl_gl_window_valid(GLWINDOW w) { + return reinterpret_cast<Fl_Gl_Window*>(w)->valid(); +} + +void fl_gl_window_set_valid(GLWINDOW w, char v) { + reinterpret_cast<Fl_Gl_Window*>(w)->valid(v); +} + +void fl_gl_window_make_current(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->make_current(); +} + +void fl_gl_window_make_overlay_current(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->make_overlay_current(); +} + + + + +void fl_gl_window_ortho(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->ortho(); +} + +void fl_gl_window_redraw_overlay(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->redraw_overlay(); +} + +void fl_gl_window_swap_buffers(GLWINDOW w) { + reinterpret_cast<Fl_Gl_Window*>(w)->swap_buffers(); +} + + |