diff options
-rw-r--r-- | src/fluid_simulator.adb | 93 |
1 files changed, 79 insertions, 14 deletions
diff --git a/src/fluid_simulator.adb b/src/fluid_simulator.adb index f36b834..b8d47ce 100644 --- a/src/fluid_simulator.adb +++ b/src/fluid_simulator.adb @@ -4,6 +4,7 @@ with Ada.Numerics.Generic_Complex_Types, Ada.Containers.Vectors, Ada.Characters.Latin_1, + Ada.Strings.Fixed, Ada.Text_IO; procedure Fluid_Simulator is @@ -97,32 +98,96 @@ procedure Fluid_Simulator is + -- Liquid_Chars : constant String (1 .. 16) := " .,_`/[/']\\-/\#"; + Liquid_Chars : constant String (1 .. 16) := " ,.-`[//'\]\-\/#"; + + type Liquidex is mod 2**4; + + type March_Cell is record + Index : Liquidex := 0; + Density : Quantity := 0.0; + end record; + + type March_Cell_Grid is array (Integer range <>, Integer range <>) of March_Cell; + + + + function BG_Color_Code + (Value : in Natural) + return String + is + use Ada.Strings; + use Ada.Strings.Fixed; + begin + -- Total length is always 11 characters + return Latin.ESC & "[48;5;" & Tail (Trim (Integer'Image (Value), Left), 3, '0') & "m"; + end BG_Color_Code; + + + + function Lookup + (Input : in March_Cell_Grid; + X, Y : in Integer) + return String + is + Average_Density : Natural := Integer (Quantity'Ceiling (Input (X, Y).Density / 4.0)); + Bit_Index : Positive := Integer (Input (X, Y).Index) + 1; + Choice : Natural; + begin + case Average_Density is + when 1 .. 2 => Choice := 19; -- dark blue + when 3 .. 4 => Choice := 20; -- slightly less dark blue + when 5 .. 6 => Choice := 21; -- slightly dark blue + when 7 .. 8 => Choice := 12; -- blue + when 9 .. 10 => Choice := 14; -- cyan + when 11 .. 12 => Choice := 10; -- green + when 13 .. 14 => Choice := 11; -- yellow + when 15 .. 16 => Choice := 3; -- dark yellow + when 17 .. 18 => Choice := 9; -- red + when 19 .. 20 => Choice := 1; -- dark red + when others => Choice := 0; -- black + end case; + -- Total length should always be 12 characters + return BG_Color_Code (Choice) & Liquid_Chars (Bit_Index); + end Lookup; + + + function Marching_Squares (Input : in Particle_Vectors.Vector) return String is - Liquid_Chars : String (1 .. 16) := " .,_`/[/']\\-/\#"; - Grid : array (0 .. 80, 0 .. 25) of Boolean := (others => (others => False)); - Output : String (1 .. 2025); - X, Y : Integer; + -- Having the grid be one bigger around the edges simplifies calculations + Grid : March_Cell_Grid (0 .. 81, 0 .. 26); + + -- 80 cols * 25 rows * 12 chars/cell + 24 linefeeds + 4 char color reset = 24028 + -- Oh yeah, baby, big strings + Output : String (1 .. 24028); + + X, Y, S : Integer; begin for P of Input loop - X := Integer (Fixed.Re (P.Place)); - Y := Integer (Fixed.Im (P.Place)); - if X >= 0 and X <= 80 and Y >= 0 and Y <= 50 then - Grid (X, Y / 2) := True; + X := Integer (Fixed.Re (P.Place) - 0.5); + Y := Integer (Fixed.Im (P.Place) / 2.0 - 0.5); + if X >= 0 and X <= 80 and Y >= 0 and Y <= 25 then + for J in Integer range 0 .. 1 loop + for I in Integer range 0 .. 1 loop + Grid (X + I, Y + J).Index := + Grid (X + I, Y + J).Index or (2 ** (I + 2 * J)); + Grid (X + I, Y + J).Density := + Grid (X + I, Y + J).Density + P.Density; + end loop; + end loop; end if; end loop; for J in Integer range 1 .. 25 loop for I in Integer range 1 .. 80 loop - Output ((J - 1) * 81 + I) := Liquid_Chars - (Boolean'Pos (Grid (I - 1, J)) + 1 + - Boolean'Pos (Grid (I, J)) * 2 + - Boolean'Pos (Grid (I, J - 1)) * 4 + - Boolean'Pos (Grid (I - 1, J - 1)) * 8); + S := (J - 1) * 961 + (I - 1) * 12 + 1; + Output (S .. S + 11) := Lookup (Grid, I, J); end loop; - Output (J * 81) := Latin.LF; + Output (J * 961) := Latin.LF; end loop; + Output (24025 .. 24028) := Latin.ESC & "[0m"; return Output; end Marching_Squares; |